C++ C#

Association<I> Class

API Reference

Namespace: Semata.DataStore.ObjectModel

A wrapper for Associations of a particular Association Type.

generic <typename I>
where I : ItemObject
public ref class Association : public Association

Inherits: Association

Constructors

Name Description
Association(ItemObject^, String^, String^, String^)

Construct a new instance of Association.

Properties

Name Description
AssociatedItemTypes

ItemsExist

Return a true it this ItemObject has associations of this type

Name

The Property Name of this AssociationType

Methods

Name Description
Add(I^)

Add an association with another Item

CanDeleteAssociates(String^)

Deletes all those Items that are associated to this object, by this association

CheckNoAssociatesExist(String^)

Checks that no associates exist, if they do then an error is added

DeleteAssociates()

Deletes all those Items that are associated to this object, by this association

GetItem()

If the item can be associated with a maximum of one Item with this AssociationType, it can be retrieved directly with this method. An error will be thrown, if there are more than one association. If there is no association, null will be returned

GetItemObjectCollection()

Returns an ItemObjectCollection that allows the items with which this Item is associated to be iterated through and items to be added and removed from this association

GetItemObjectCollection(Func<I>^, Action<I>^, Action<I>^)

Returns an ItemObjectCollection that allows the items with which this Item is associated to be iterated through and items to be added and removed from this association

The three delegates are intended to perform those actions indicated by their names. But the only real restriction is that they match the signature.

GetItemObjectCollection(bool, bool, bool, bool)

Returns an ItemObjectCollection that allows the items with which this Item is associated to be iterated through and items to be added and removed from this association

GetItemObjectCollection(bool, bool, bool, bool, Func<I>^)

Returns an ItemObjectCollection that allows the items with which this Item is associated to be iterated through and items to be added and removed from this association

GetItems()

Returns an ItemObjectSource that allows the items with which this Item is associated to be iterated through

GetIterator()

Returns an ItemObjectSource that allows the items with which this Item is associated to be iterated through

IsAssociatedWith(I^)

Return a true it this ItemObject is already associated with the other

NotifyPropertyWritten()

Raises PropertyWritten on this object, with the Associations property name, once the transaction has been commit

If call outside of transaction, has no effect.

Remove(I^)

Remove an association with another Item

RemoveAll()

Remove an associations of a given type

SetItem(I^)

If the item can be associated with a maximum of one Item with this AssociationType, it can be set directly with this method. An error will be thrown if there are more than one association. If it is set to null any association is removed. If it is set to an item, any existing association is removed, and a new association created.

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